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Não sei se isso foi por questão intencional de design ou resultado de 1 erro, contudo tenho a impressãeste por de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que o estúdio preparou — mas vale a pena insistir um pouco para passar dela.
A gameplay parece bastante a do Nioh, ao ponto de quase parecer um sucessor espiritual do game. Khazan possui entrada a 3 ESPÉCIES do armas: lança, espada Colossal e empunhadura dupla utilizando espada e machado, usando cada uma dessas armas tendo sua própria própria árvore de habilidades onde o jogador consegue montar builds completamente diferentes de modo a este exatamente Género de arma.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Este único detalhe cá é que as vezes possui um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e itens.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are The First Berserker: Khazan similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
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Enquanto o personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
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